Monster Maze 10/10/2022


This week, I have added sounds to the Monster Maze. The first sound I included was a button press, which is called by a "Play Sound at Location" node through the E Pressed function in the button blueprint. I have also added door open and close sounds, which are also called using "Play Sound at Location." The open sound is played at the end of the E Pressed function within the button blueprint while the close sound is played at the end of the Open/Close function if the door is closing. The final sound I added is a walking sound, which is played if the player is moving and stops when they stop. This sound is played using a "Spawn Sound at Location" node when the player presses W. This sound is saved to a variable on the player character and loops until a stop node is used when W is released.

Button Press Sound: https://freesound.org/people/JarredGibb/sounds/219478/

Door Open Sound: https://videoplasty.com/sound-effects/door-opening-sfx-299

Door Close Sound: https://freesound.org/people/N-RAZM/sounds/400330/

Walking Sound: https://freesound.org/people/Fantozzi/sounds/166299/

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