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Monster Maze
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Devlog
Monster Maze 10/16/2022
October 17, 2022
by
TheHammerSV
This was the final week i had to work on this level in class. The largest body of work to do was creating a path for a cinematic camera to follow for a pre-rendered video. This process consisted of cr...
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Monster Maze 10/10/2022
October 10, 2022
by
TheHammerSV
This week, I have added sounds to the Monster Maze. The first sound I included was a button press, which is called by a "Play Sound at Location" node through the E Pressed function in the button bluep...
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Monster Maze 10/2/2022
October 03, 2022
by
TheHammerSV
We talked about drives in Game Design 1 this week, which are the strong subconscious emotions that motivate people to want to keep playing a game. I want to design this game to focus on curiosity. The...
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Monster Maze 9/25/2022
September 26, 2022
by
TheHammerSV
Today I made some changes following the to-do list I made on 9/21. Fixing Collision: I went through the meshes I chose to use for parkour and removed their old collision. Then I added a box collision...
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Monster Maze 9/21/2022
September 21, 2022
by
TheHammerSV
Today I came up with a to-do list to accomplish by the end of the week as well as a direction for the gameplay of this level. I would like the player to utilize the entirety of the maze, so I am going...
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Monster Maze 9/18/2022
September 19, 2022
by
TheHammerSV
The goal this week was to use the props from the Medieval Dungeon pack to add more detail to the level I designed last week. I don't think this is the final form I want this level to take, but it's a...
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Monster Maze
September 12, 2022
by
TheHammerSV
This week our goal was to build a level that makes the most of the mechanics the player has access to, which is currently running and jumping. In making this level, I had to answer the following quest...
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Temple of Cübe
September 03, 2022
by
TheHammerSV
The goal this week was to develop a level that demonstrated the different types of lighting and certain material effects. While experimenting with interesting ways to use lighting, I rotated a cube on...
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Setting Up Our Game Page
September 03, 2022
by
TheHammerSV
Completed: Set up a blank Unreal Engine First Person Shooter template and made first build. Opened a new project page on itch.io with a title, description, and the first build. To Do: -Add screenshots...
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